Helene Bergeot (@HeleneBergeot) on the GentlemenBurninatorSociety HOTseat!!!

Welcome to the Gentlemen Burninator Society's first WotC staff interview!! I'm very excited to
welcome the director of Organized Global Play from Wizards of the Coast, Helene Bergeot!!


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RT: Welcome to the Hot Seat Helene, I'm really looking forward to asking questions from
someone as well travelled and closely related to MTG, thanks for stopping by!
HB: Thank you for inviting me!

RT: For those of you who don't know, Helene has been a big presence on twitter and is intimately
involved in running Magic's big events. My first exposure to Helene and feeling directly connected
to WotC's staff was through twitter and her accessibility at the incredibly Modern Masters event in
Las Vegas! I believe this was your first real life "exposure" to the guys from Heavy Meta too?
HB: Correct. Natasha (Lewis Harrington) and Heather (Dawn Lafferty) convinced me to stop by at the “podcast house” where many podcasters were staying during the Grand Prix; it was a great opportunity to meet many members of the Magic community I had interacted with only online so 
far.

RT: Where did you get your start in Magic?
HB: I playtested Magic back in 1994 (I was at that time Games Brand Manager for Kenner 
Parker, a subsidiary of Hasbro) and loved the game immediately. When Wizards of the Coast 
opened their office in Paris a year later, I immediately applied.

RT: What fuels your interest in Magic? (Outside of work)
HB: The people! Magic is first of all a community and it gives me the opportunity to constantly 
meet awesome people; it’s an amazing source of inspiration.

RT: What do you think of the growth that magic has experienced over the last few years? What
do you attribute that to?
HB: I believe it’s a combination of different factors; Duels of the Planeswalkers has brought lots 
of new players into the game while the annual sets continue to get better and better. Additionally, over the past five years, stores have started to run events more regularly, creating these 
incredible community hubs for Magic.

RT: What does the sense of community mean to you in Magic? Do you have a local spot? Is
there anything that WotC is planning to do to strengthen the community aspect of the game?
HB: There’s a strong sense of community and ownership in Magic that makes Magic much more than a game. I don’t really have a particular local spot—you can feel that sense of community 
at many different levels, including online. With that said, I particularly enjoy Grand Prix events 
because each one brings its share of amazing community-related stories.
As the sense of community and ownership is so important for Magic, it is critical for us to listen 
to the players. Feedback is absolutely vital. Another priority is to make sure that Magic events 
are welcoming to all and we’re constantly looking at ways to meet this goal - it is an on-going 
process!

RT: You organize major magic tournaments all over the globe, what's it like traveling and seeing
different cultures all sharing the same interest in Magic?
HB: You touch on a very important point here, which is the global nature of Magic and its community. Every time I travel, I get the opportunity to better understand the specificities of that country as well as the expectations of the local players; I therefore make sure to not only attend large events but also spend some time in store visits. It’s a great way to keep a fresh perspective on how to provide the best possible experiences to all players.

RT: Do you have a favourite place you've travelled for magic? Anywhere you'd like to visit?
HB: Hard to tell as I’ve had the chance to visit lots of exciting places, but I would probably say 
Moscow when we organized an Invitational event to launch the Russian edition of Magic.
My bucket list is still pretty long :)

RT: Is there anything you're specifically excited to experience in Magic's future?
HB: There are a lot of growth opportunities for Magic, specifically in Asia and Latin America; 
creating events that will contribute to the expansion of local communities in these areas is an 
extremely exciting prospect for me.

RT: What do you think regarding the future of MTG in paper vs its digital future?
HB: I strongly believe that the future of Magic is intimately tied to the strength of its community, 
whether it is online or in-person.

<Lightning Round -- We play red, you knew this was coming>

RT: Favourite colour to play
HB: Red.
RT: Favourite card
HB: Splendid Genesis (I received one directly from Richard Garfield, and it’s therefore a very 
special card to me)
RT: Favourite figure in Magic (Player and/or character)
HB: I’ll pass (I cannot play favourites here!)
RT: Favourite Set
HB: Theros! I’ve been waiting for such a setting for ages (my first name is Greek, I’m a big fan of 
mythology and took 5 years of Greek)
RT: Do you listen to MTG podcasts?
HB: Only very occasionally as it’s difficult to find the time
RT: Do you play any other games?
HB: Copy-paste of previous answer :)

<Grabs fire extinguisher>

RT: A number of new companies appear to be moving into the competitive card game market,
none of them at present have the depth of MTG but a lot of them incorporate a lot of interesting
new takes on the structure of the game. Are there any new angles you've seen with games like
Sol Forge and Hearthstone that you think MTG could adopt or do differently?
HB: My role being focused on Organized Play, I look at other games from a very specific angle; particularly, what makes events exciting and engaging for the players. It’s always very interesting to see how other games approach a given goal! Right now, we’re looking at ways to add more engaging elements to various levels of Magic events.

RT: What do you think is the best way to introduce new players to the game and help them get
started in the Magic community?
HB: As much as there are many ways to start playing Magic (with Duels of the Planeswalkers, with a friend, at a local gaming store), we’re focusing our efforts to make Friday Night Magic the best way to get introduced in the Magic community. I like to describe FNM as being the glue of the local communities :)

RT: My MTG community started in England but has since expanded across the globe through
my travels and with social media (Twitter, Youtube, and Facebook). The core thing I've seen
no matter where I've gone, is a shared interest in the game and the rich social experiences that
it creates. On that note I'd like to shout out the Heavy Meta Podcast and it's army of listeners
(#HMSVU) around the globe for fuelling my interest when I've been away from home!

RT: Do you have anyone you'd like to shout out?
HB: Yes, but the list is going to be long!

RT: Is there anything else you'd like to add?
HB: Just a quick reminder about how important it is for us to receive feedback about the events you attend. We’re all committed to constantly look at ways to improve Magic events, you’re in the best position to tell us how things are going!

RT: Thanks again Helene, your accessibility over social media has been fantastic, looking
forward to continuing our conversations!
HB: Thanks again for inviting me, I hope we’ll have the chance to meet in person eventually!

RT: :D
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Stay tuned for more BIG players in the MTG community :)

#MTGConnections
#HMCommunity
#SVUgrowth

Shout out to the SVU podcast! If you haven't checked it out see the link above :)

ALSO, I am looking for submissions for your best BURNINATOR decks. Leave a comment or catch me on Twitter :D (There may be prizes involved)


@Ricostravels

Burninating through Blizzcon 2013

Sorry for the delay burninites, life got in the way of blogging last week. I won’t get into details but ever feel like you’ve played 4 GPs in the span of 5 days? That’s pretty much what I was dealing with last week! I hope you enjoyed the Nathan Holt feature interview the week before; it was great to connect with one of the big figures in our game! Community is important in our world of MTG and it’s great to see how accessible some people can be! I have a few new interesting people on deck but I want to space them out a bit so you don’t get tired of one format of blog entry or another (let me know what you think!)

I wrote an article a few weeks ago about a game called Hearthstone that Blizzard entertainment is in the process of Beta testing. I was extremely fortunate to get a beta key and have had a chance to play it. I also spent last weekend virtually-attending Blizzcon 2013, the major Blizzard gaming conference. I have some thoughts.



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First thing, right off the bat this game is a heck of a lot of fun to play. I was up and running instantly (Mac and PC). The tutorials are short and sweet and get the message across. As an MTG player, initially it felt a bit simplified, you get an additional mana every turn (to 10), you can only mulligan once (And you don’t pay a card penalty for it), the turns are fast and so are the games, oh…and no one can play cards on your turn! But you know what? There’s a hidden complexity that is just waiting to be tapped. Oh..and it didn’t cost me a cent. Zip, zero, nadda. (Contrast that with the cost of a playset of the powerful cards in paper MTG, and the cost of Parallels to run windows on my Mac for modo).

At Blizzcon, I got a very interesting perspective from the developers; they wanted the games short and sweet. Not just so it could be tackled by the majority Youtube generation, but because at the end of the day, they want you to enjoy the interaction with your opponents cards, no matter if you win or lose. This is something that I think Blizzard does very well, if I play and get destroyed, I can just play again, it’s another 10 minutes of my time and I get matched against a new player. No biggie. If I win however, I’m rewarded with icons, achievements, more cards, and currency to build my own cards. It’s a didn’t-win/win situation. They want every turn to be a puzzle, and that in of itself is the fun of the game, not just winning.

Perhaps the most pivotal or controversial element for fans of collectable card games is the lack of trading. I can’t and will never be able to trade my cards for your cards. I really, REALLY, like this idea. In my mind this keeps Epic cards epic (Card rarity is actually representative of what you’ll see in the game), and it keeps the cost of the game down. You now have to be out of your mind to drop hundreds of dollars on cards, with low low chances of opening the Epic or Legendary cards you might be after. I have made no secret of my distain for card hoarders who compromise the health of the game for their own interests (Flipping cards on Modo is a bit different but I’m generally referring to paper card availability).  

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Blizzcon was great for several reasons; I got to see Hearthstone played as well as listen to commentary for how the game was designed inside and out. I watched the first ever tournament, which was fast paced and absolutely thrilling and all in all the atmosphere was fantastic. Something that really struck me was the huge emphasis Blizzard put on having every element of the game received in a positive and fun light.

As it stands, MTG has the upper hand in the depth of the game and in my opinion replayability. But Blizzard is roaring onto the battlefield with a product that is flashier, more accessible, and has an enormous 24hr player base right out of the game. I absolutely cannot see WotC not taking notice. I’m excited for the future of both games :D

BTW, if anyone has any extra Beta Keys for hearthstone, I’d really like to give one away to my followers…I’m working on it!!

#FortheAlliance
#BlizzconwasAWESOME
#HearthstoneBurninating





@Ricostravels