Sorry for the delay burninites, life got in the way of
blogging last week. I won’t get into details but ever feel like you’ve played 4
GPs in the span of 5 days? That’s pretty much what I was dealing with last
week! I hope you enjoyed the Nathan Holt feature interview the week before; it
was great to connect with one of the big figures in our game! Community is
important in our world of MTG and it’s great to see how accessible some people
can be! I have a few new interesting people on deck but I want to space them
out a bit so you don’t get tired of one format of blog entry or another (let me
know what you think!)
I wrote an article a few weeks ago about a game called
Hearthstone that Blizzard entertainment is in the process of Beta testing. I
was extremely fortunate to get a beta key and have had a chance to play it. I
also spent last weekend virtually-attending Blizzcon 2013, the major Blizzard
gaming conference. I have some thoughts.
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First thing, right off the bat this game is a heck of a lot
of fun to play. I was up and running instantly (Mac and PC). The tutorials are
short and sweet and get the message across. As an MTG player, initially it felt
a bit simplified, you get an additional mana every turn (to 10), you can only
mulligan once (And you don’t pay a card penalty for it), the turns are fast and
so are the games, oh…and no one can play cards on your turn! But you know what?
There’s a hidden complexity that is just waiting to be tapped. Oh..and it
didn’t cost me a cent. Zip, zero, nadda. (Contrast that with the cost of a
playset of the powerful cards in paper MTG, and the cost of Parallels to run
windows on my Mac for modo).
At Blizzcon, I got a very interesting perspective from the developers;
they wanted the games short and sweet. Not just so it could be tackled by the
majority Youtube generation, but because at the end of the day, they want you
to enjoy the interaction with your opponents cards, no matter if you win or
lose. This is something that I think Blizzard does very well, if I play and get
destroyed, I can just play again, it’s another 10 minutes of my time and I get
matched against a new player. No biggie. If I win however, I’m rewarded with
icons, achievements, more cards, and currency to build my own cards. It’s a
didn’t-win/win situation. They want every turn to be a puzzle, and that in of
itself is the fun of the game, not just winning.
Perhaps the most pivotal or controversial element for fans
of collectable card games is the lack of trading. I can’t and will never be
able to trade my cards for your cards. I really, REALLY, like this idea. In my
mind this keeps Epic cards epic (Card rarity is actually representative of what
you’ll see in the game), and it keeps the cost of the game down. You now have
to be out of your mind to drop hundreds of dollars on cards, with low low
chances of opening the Epic or Legendary cards you might be after. I have made
no secret of my distain for card hoarders who compromise the health of the game
for their own interests (Flipping cards on Modo is a bit different but I’m generally
referring to paper card availability).
---
Blizzcon was great for several reasons; I got to see
Hearthstone played as well as listen to commentary for how the game was
designed inside and out. I watched the first ever tournament, which was fast
paced and absolutely thrilling and all in all the atmosphere was fantastic. Something
that really struck me was the huge emphasis Blizzard put on having every
element of the game received in a positive and fun light.
As it stands, MTG has the upper hand in the depth of the
game and in my opinion replayability. But Blizzard is roaring onto the
battlefield with a product that is flashier, more accessible, and has an
enormous 24hr player base right out of the game. I absolutely cannot see WotC
not taking notice. I’m excited for the future of both games :D
BTW, if anyone has any extra Beta Keys for hearthstone, I’d
really like to give one away to my followers…I’m working on it!!
#FortheAlliance
#BlizzconwasAWESOME
#HearthstoneBurninating
@Ricostravels
Ooh, I didnt know you went to Blizzcon! Im slightly jealous as the footage from it rekindled my love of WoW. Damn infection.
ReplyDeleteAs for Hearthstone, Im really looking forward to having it on a mobile platform. The speed of the games lends it to the on the go / lazy in bed nature of tablets/phones.
Glad to see you're enjoying. Keep us posted with info.
Also....
#Lok'tarOgar :p
Only thanks to the virtual ticket! They're a bit expensive but after a hard week of exams I was really for a light at the end of the tunnel! I agree, I think tablets are the perfect format and phones (with some scaling) are a great element too.
ReplyDeleteWhich server do you Horde?